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Take Your Best Shot: Sampling-Based Next-Best-View Planning for Autonomous Photography & Inspection

arXiv.org Artificial Intelligence

Autonomous mobile robots (AMRs) equipped with high-quality cameras have revolutionized the field of inspections by providing efficient and cost-effective means of conducting surveys. The use of autonomous inspection is becoming more widespread in a variety of contexts, yet it is still challenging to acquire the best inspection information autonomously. In situations where objects may block a robot's view, it is necessary to use reasoning to determine the optimal points for collecting data. Although researchers have explored cloud-based applications to store inspection data, these applications may not operate optimally under network constraints, and parsing these datasets can be manually intensive. Instead, there is an emerging requirement for AMRs to autonomously capture the most informative views efficiently. To address this challenge, we present an autonomous Next-Best-View (NBV) framework that maximizes the inspection information while reducing the number of pictures needed during operations. The framework consists of a formalized evaluation metric using ray-tracing and Gaussian process interpolation to estimate information reward based on the current understanding of the partially-known environment. A derivative-free optimization (DFO) method is used to sample candidate views in the environment and identify the NBV point. The proposed approach's effectiveness is shown by comparing it with existing methods and further validated through simulations and experiments with various vehicles.


A Heuristic Autonomous Exploration Method Based on Environmental Information Gain During Quadrotor Flight

arXiv.org Artificial Intelligence

Autonomous exploration is a widely studied fundamental application in the field of quadrotors, which requires them to automatically explore unknown space to obtain complete information about the environment. The frontier-based method, which is one of the representative works on autonomous exploration, drives autonomous determination by the definition of frontier information, so that complete information about the environment is available to the quadrotor. However, existing frontier-based methods are able to accomplish the task but still suffer from inefficient exploration. How to improve the efficiency of autonomous exploration is the focus of current research. Typical problems include slow frontier generation, which affects real-time viewpoint determination, and insufficient determination methods that affect the quality of viewpoints. Therefore, to overcome these problems, this paper proposes a two-level viewpoint determination method for frontier-based autonomous exploration. Firstly, a sampling-based frontier detection method is presented for faster frontier generation, which improves the immediacy of environmental representation compared to traditional traversal-based methods. Secondly, we consider the access to environmental information during flight for the first time and design an innovative heuristic evaluation function to decide on a high-quality viewpoint as the next local navigation target in each exploration iteration. We conducted extensive benchmark and real-world tests to validate our method. The results confirm that our method optimizes the frontier search time by 85%, the exploration time by around 20-30%, and the exploration path by 25-35%.


Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint. Active vision is critical for humanoid decision-maker robots with a limited field of view. To deal with an active vision problem, several probabilistic entropy-based approaches have previously been proposed which are highly dependent on the accuracy of the self-localisation model. However, in this research, we formulate the problem as an episodic reinforcement learning problem and employ a Deep Q-learning method to solve it. The proposed network only requires the raw images of the camera to move the robot's head toward the best viewpoint. The model shows a very competitive rate of 80% success rate in achieving the best viewpoint. We implemented the proposed method on a humanoid robot simulated in Webots simulator. Our evaluations and experimental results show that the proposed method outperforms the entropy-based methods in the RoboCup context, in cases with high self-localisation errors.


CrowDEA: Multi-view Idea Prioritization with Crowds

arXiv.org Artificial Intelligence

Given a set of ideas collected from crowds with regard to an open-ended question, how can we organize and prioritize them in order to determine the preferred ones based on preference comparisons by crowd evaluators? As there are diverse latent criteria for the value of an idea, multiple ideas can be considered as "the best". In addition, evaluators can have different preference criteria, and their comparison results often disagree. In this paper, we propose an analysis method for obtaining a subset of ideas, which we call frontier ideas, that are the best in terms of at least one latent evaluation criterion. We propose an approach, called CrowDEA, which estimates the embeddings of the ideas in the multiple-criteria preference space, the best viewpoint for each idea, and preference criterion for each evaluator, to obtain a set of frontier ideas. Experimental results using real datasets containing numerous ideas or designs demonstrate that the proposed approach can effectively prioritize ideas from multiple viewpoints, thereby detecting frontier ideas. The embeddings of ideas learned by the proposed approach provide a visualization that facilitates observation of the frontier ideas. In addition, the proposed approach prioritizes ideas from a wider variety of viewpoints, whereas the baselines tend to use to the same viewpoints; it can also handle various viewpoints and prioritize ideas in situations where only a limited number of evaluators or labels are available.